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	<title>Comments on: The Flash universe is 200 million pixels wide. But &#8230;</title>
	<atom:link href="http://www.randytroppmann.com/2007/10/18/the-flash-universe-is-200-million-pixels-wide-but/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.randytroppmann.com/2007/10/18/the-flash-universe-is-200-million-pixels-wide-but/</link>
	<description>Interactive designer / developer • Web • Mobile • Desktop</description>
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		<title>By: Randy Troppmann</title>
		<link>http://www.randytroppmann.com/2007/10/18/the-flash-universe-is-200-million-pixels-wide-but/comment-page-1/#comment-29</link>
		<dc:creator>Randy Troppmann</dc:creator>
		<pubDate>Fri, 19 Oct 2007 07:57:15 +0000</pubDate>
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		<description>Hey Scott. This is AS2. An earlier version I did in AS3 showed the same result with respect to the Flash universe: 200 Million pixels wide. I have not tested the drawing API in AS3 yet. Nice idea with BitmapData. I will try that too.

Flin Flon ... Nice! Will post Fla if anyone is interested.</description>
		<content:encoded><![CDATA[<p>Hey Scott. This is AS2. An earlier version I did in AS3 showed the same result with respect to the Flash universe: 200 Million pixels wide. I have not tested the drawing API in AS3 yet. Nice idea with BitmapData. I will try that too.</p>
<p>Flin Flon &#8230; Nice! Will post Fla if anyone is interested.</p>
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		<title>By: Scott Morgan</title>
		<link>http://www.randytroppmann.com/2007/10/18/the-flash-universe-is-200-million-pixels-wide-but/comment-page-1/#comment-28</link>
		<dc:creator>Scott Morgan</dc:creator>
		<pubDate>Fri, 19 Oct 2007 00:36:24 +0000</pubDate>
		<guid isPermaLink="false">http://randytroppmann.com/?p=103#comment-28</guid>
		<description>Out of curiosity, is this test AS2 or AS3? Also, in your experiments did you ever test drawing BitmapData to see if it has the same limitations?

By the way, by simply adding -20000 in he y field my blob ended up in Flin Flon Manitoba.</description>
		<content:encoded><![CDATA[<p>Out of curiosity, is this test AS2 or AS3? Also, in your experiments did you ever test drawing BitmapData to see if it has the same limitations?</p>
<p>By the way, by simply adding -20000 in he y field my blob ended up in Flin Flon Manitoba.</p>
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