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	<title>Comments for Randy Troppmann</title>
	<atom:link href="http://www.randytroppmann.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.randytroppmann.com</link>
	<description>Interactive designer / developer • Web • Mobile • Desktop</description>
	<lastBuildDate>Thu, 19 Jan 2012 12:18:30 +0000</lastBuildDate>
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		<title>Comment on If HTML5 is a shield, then Flex is the sword. by Danny</title>
		<link>http://www.randytroppmann.com/2012/01/18/if-html5-is-a-shield-then-flex-is-the-sword/comment-page-1/#comment-859</link>
		<dc:creator>Danny</dc:creator>
		<pubDate>Thu, 19 Jan 2012 12:18:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.randytroppmann.com/?p=1002#comment-859</guid>
		<description>Very cool!)
Thanks for smiles))</description>
		<content:encoded><![CDATA[<p>Very cool!)<br />
Thanks for smiles))</p>
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		<title>Comment on AIR 3 enables hardware decoding of H.264 video in iOS apps by Will</title>
		<link>http://www.randytroppmann.com/2011/10/07/air-3-enables-hardware-decoding-of-h-264-video-in-ios-apps/comment-page-1/#comment-857</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Thu, 19 Jan 2012 02:14:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.randytroppmann.com/?p=974#comment-857</guid>
		<description>Just FYI...
Not sure what the differences are but im finding the following...
- Setting gpu is enabling hardware rendering for me on iPad2.
- Setting direct does not enable hardware rendering on iPad2.
I can clearly see a difference in performance between these 2 settings. Perhaps this is a recent change in AIR 3? From what I&#039;ve read the only value that&#039;s honored for renderMode is gpu. Anything else and it defaults to the standard rendering.

I am compiling from FlashBuilder 4.5 with the AIR 3 SDK and targeting FP11 on iOS. Testing on iPad2.</description>
		<content:encoded><![CDATA[<p>Just FYI&#8230;<br />
Not sure what the differences are but im finding the following&#8230;<br />
- Setting gpu is enabling hardware rendering for me on iPad2.<br />
- Setting direct does not enable hardware rendering on iPad2.<br />
I can clearly see a difference in performance between these 2 settings. Perhaps this is a recent change in AIR 3? From what I&#8217;ve read the only value that&#8217;s honored for renderMode is gpu. Anything else and it defaults to the standard rendering.</p>
<p>I am compiling from FlashBuilder 4.5 with the AIR 3 SDK and targeting FP11 on iOS. Testing on iPad2.</p>
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	<item>
		<title>Comment on If HTML5 is a shield, then Flex is the sword. by Randy</title>
		<link>http://www.randytroppmann.com/2012/01/18/if-html5-is-a-shield-then-flex-is-the-sword/comment-page-1/#comment-856</link>
		<dc:creator>Randy</dc:creator>
		<pubDate>Wed, 18 Jan 2012 20:10:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.randytroppmann.com/?p=1002#comment-856</guid>
		<description>Thanks guys!</description>
		<content:encoded><![CDATA[<p>Thanks guys!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on If HTML5 is a shield, then Flex is the sword. by Jullierme</title>
		<link>http://www.randytroppmann.com/2012/01/18/if-html5-is-a-shield-then-flex-is-the-sword/comment-page-1/#comment-855</link>
		<dc:creator>Jullierme</dc:creator>
		<pubDate>Wed, 18 Jan 2012 20:04:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.randytroppmann.com/?p=1002#comment-855</guid>
		<description>This is my favorite.
Congratulations on your great work.</description>
		<content:encoded><![CDATA[<p>This is my favorite.<br />
Congratulations on your great work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on If HTML5 is a shield, then Flex is the sword. by SR</title>
		<link>http://www.randytroppmann.com/2012/01/18/if-html5-is-a-shield-then-flex-is-the-sword/comment-page-1/#comment-854</link>
		<dc:creator>SR</dc:creator>
		<pubDate>Wed, 18 Jan 2012 19:21:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.randytroppmann.com/?p=1002#comment-854</guid>
		<description>All the logos are great, but this was my favorite.

For me, it is very appealing &amp; memorable even if it is only seen for a moment.

It also communicates using the best tool for the job.

More specifically, since it relates visually to the HTML 5 logo, it is a subtle reminder that mixing the two technologies allows 1) open standards to defend an open web (shield) and 2) a tightly controlled system (flash / flex) to quickly innovate the web (strike).

Further, it may also suggest that the best innovations can be brought into the open standard.

Great work.</description>
		<content:encoded><![CDATA[<p>All the logos are great, but this was my favorite.</p>
<p>For me, it is very appealing &amp; memorable even if it is only seen for a moment.</p>
<p>It also communicates using the best tool for the job.</p>
<p>More specifically, since it relates visually to the HTML 5 logo, it is a subtle reminder that mixing the two technologies allows 1) open standards to defend an open web (shield) and 2) a tightly controlled system (flash / flex) to quickly innovate the web (strike).</p>
<p>Further, it may also suggest that the best innovations can be brought into the open standard.</p>
<p>Great work.</p>
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	<item>
		<title>Comment on Linking to local files in StageWebView by Randy</title>
		<link>http://www.randytroppmann.com/2011/09/20/linking-to-local-files-in-stagewebview/comment-page-1/#comment-832</link>
		<dc:creator>Randy</dc:creator>
		<pubDate>Tue, 22 Nov 2011 17:31:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.randytroppmann.com/?p=947#comment-832</guid>
		<description>I had the same thought but have not gotten around to tackling it. The problem is that you don&#039;t know the URL to the css. You could load the CSS separately and inject it into the HTML text before applying it the the Stage Web View. Hmmmm ... gotta try that.</description>
		<content:encoded><![CDATA[<p>I had the same thought but have not gotten around to tackling it. The problem is that you don&#8217;t know the URL to the css. You could load the CSS separately and inject it into the HTML text before applying it the the Stage Web View. Hmmmm &#8230; gotta try that.</p>
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	<item>
		<title>Comment on Linking to local files in StageWebView by Fred</title>
		<link>http://www.randytroppmann.com/2011/09/20/linking-to-local-files-in-stagewebview/comment-page-1/#comment-831</link>
		<dc:creator>Fred</dc:creator>
		<pubDate>Tue, 22 Nov 2011 07:44:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.randytroppmann.com/?p=947#comment-831</guid>
		<description>very cool!  Any chance this method could be updated to support a .css file along side the html file?</description>
		<content:encoded><![CDATA[<p>very cool!  Any chance this method could be updated to support a .css file along side the html file?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AIR 3 enables hardware decoding of H.264 video in iOS apps by superabe</title>
		<link>http://www.randytroppmann.com/2011/10/07/air-3-enables-hardware-decoding-of-h-264-video-in-ios-apps/comment-page-1/#comment-821</link>
		<dc:creator>superabe</dc:creator>
		<pubDate>Thu, 10 Nov 2011 01:42:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.randytroppmann.com/?p=974#comment-821</guid>
		<description>Did you seriously manage to get an AIR for IOS app to playback an HLS (.m3u8) file streaming off of FMS4.5 ? If you don&#039;t mind, could you share the FXP for such a project. I been banging my head against the wall with this for some time and would sure appreciate it.</description>
		<content:encoded><![CDATA[<p>Did you seriously manage to get an AIR for IOS app to playback an HLS (.m3u8) file streaming off of FMS4.5 ? If you don&#8217;t mind, could you share the FXP for such a project. I been banging my head against the wall with this for some time and would sure appreciate it.</p>
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	<item>
		<title>Comment on AIR 3 enables hardware decoding of H.264 video in iOS apps by Benz</title>
		<link>http://www.randytroppmann.com/2011/10/07/air-3-enables-hardware-decoding-of-h-264-video-in-ios-apps/comment-page-1/#comment-813</link>
		<dc:creator>Benz</dc:creator>
		<pubDate>Fri, 04 Nov 2011 13:26:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.randytroppmann.com/?p=974#comment-813</guid>
		<description>Yeah HLS on IOS rocks with AIR!
Just to add to this you can also use Wowza to do the streaming or i think any other server which can server HLS streams so you`re not limited to FMS which makes it even better!

Benz</description>
		<content:encoded><![CDATA[<p>Yeah HLS on IOS rocks with AIR!<br />
Just to add to this you can also use Wowza to do the streaming or i think any other server which can server HLS streams so you`re not limited to FMS which makes it even better!</p>
<p>Benz</p>
]]></content:encoded>
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	<item>
		<title>Comment on AIR 3 enables hardware decoding of H.264 video in iOS apps by Andrei Ionescu</title>
		<link>http://www.randytroppmann.com/2011/10/07/air-3-enables-hardware-decoding-of-h-264-video-in-ios-apps/comment-page-1/#comment-811</link>
		<dc:creator>Andrei Ionescu</dc:creator>
		<pubDate>Fri, 04 Nov 2011 08:38:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.randytroppmann.com/?p=974#comment-811</guid>
		<description>I did some tests and this is what I found:
- renderMode: &quot;gpu&quot; is only for Android devices
- renderMode: &quot;direct&quot; is for iOS devices
To enable the hardware decoding on iOS renderMode must be &quot;direct&quot;. &quot;gpu&quot; works only with Android.</description>
		<content:encoded><![CDATA[<p>I did some tests and this is what I found:<br />
- renderMode: &#8220;gpu&#8221; is only for Android devices<br />
- renderMode: &#8220;direct&#8221; is for iOS devices<br />
To enable the hardware decoding on iOS renderMode must be &#8220;direct&#8221;. &#8220;gpu&#8221; works only with Android.</p>
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